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Thread Statistics | Show CCP posts - 1 post(s) |

Zarek Kree
Wartime Refuge
21
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Posted - 2017.02.09 04:49:26 -
[1] - Quote
Just wanted to add a slightly modified fit for the Talos Burner mission for those like me who can't fly a HAC yet. I tried a whole range of fits but couldn't make any of them work consistently except for the VNI. The problem I had with the cap boosted VNIs detailed in this thread is that there were a lot of things to control between manual flying, shield booster, cap booster and drone management.
I wanted something a little simpler that was cap stable to eliminate management of the shield and cap boosters, so I tried a passive and buffer tank but the increased signature caused me to take more damage than I could absorb. What I ended up with was a cap stable, active tank fit that has been incredibly reliable for me.
[Vexor Navy Issue, VNI Talos Burner]
Damage Control II Drone Damage Amplifier II Drone Damage Amplifier II Capacitor Flux Coil II Capacitor Flux Coil II Capacitor Flux Coil II
Gist X-Type 100MN Afterburner Gist C-Type Large Shield Booster Pith X-Type Kinetic Deflection Field Pith X-Type Thermal Dissipation Field
150mm Railgun II, Caldari Navy Antimatter Charge S 150mm Railgun II, Caldari Navy Antimatter Charge S [Empty High slot] [Empty High slot]
Medium Capacitor Control Circuit II Medium Capacitor Control Circuit II Medium Capacitor Control Circuit I
Berserker I x5 Berserker I x3
I've been using T1 Berserkers as disposable drones but could upgrade to T2 if I managed them more carefully. Regardless, this fit allows me to make multiple mistakes, activate multiple sentry drones and still approach each Talos largely unscathed due to the speed, small signature and respectable active tank. The only thing I can't do is loot each wreck as I go - if I get too slow, I start taking more hits than the repper can handle. Those with better cap skills than me can even replace one of the cap flux coils for a third drone damage amplifier for slightly improved completion times.
It's not as efficient as other fits, but you're not going to get good efficiency in anything short of a HAC. With decent piloting, it is effective and safe though. |

Zarek Kree
Wartime Refuge
21
|
Posted - 2017.02.09 15:18:24 -
[2] - Quote
guigui lechat wrote:can you add a tractor beam in the highs ?
I could if I fit faction DDAs, but I don't think a tractor beam could keep up. Max tractor velocity is 500 m/s, but I can't get much slower than 1000 m/s without taking more damage than the booster can handle. I might experiment with that on SiSi though. |

Zarek Kree
Wartime Refuge
22
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Posted - 2017.02.16 22:46:36 -
[3] - Quote
I use the Gila as well and usually only have enough heat for the first Sentinel. I finish the mission fairly quickly though. In accordance with some of the recommendations here, I use disposable T1 drones and just keep launching them as they chew through them. |

Zarek Kree
Lunatic Legion Holdings
62
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Posted - 2017.03.28 14:23:23 -
[4] - Quote
guigui lechat wrote:It's me again. Every time I kill a burner I copypaste the burner type, system security, loot(s) in my notes. I made a program to parse it and get the Jita BO value of each drop. here is the result, ordered by average loot value decreasing , in the form group : averageBO : number https://pastebin.com/srnz57TK
the first line base-serpentis-0.9 : 9,78 : 4 means I killed 4 base serpentis in .9 security, and the average BO value was 9.78M. I grouped the burners by type, faction, security status, and combinations (eg base-serpentis-0.8 means base talos in sec 0.8). eg burner : 0,66 : 182 means I killed a whole 182 burners for a 0.66 BO average maybe I should not take the BO value ? (I incidentaly learnt eve-central does not accept request of more than 2048 caracters) the burnerparser code is here : https://github.com/guiguilechat/EveOnline/blob/master/Database/src/main/java/fr/guiguilechat/eveonline/database/loot/BurnerParser.java
This is potentially pretty interesting. Does the security of the space in which the burner is killed impact the loot drops? I can't really tell. My assumption has always been that the only system security value that matters is the one the agent resides in - at least that's the only thing that impacts LP and isk rewards. I'd never thought about loot drops.
The other thing it would be useful for (with some modification) is to track the rate of faction loot drops over time. It feels like I get substantially fewer faction drops now than I used to, but I've never tracked the numbers to be sure. |

Zarek Kree
Lunatic Legion Holdings
62
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Posted - 2017.03.28 16:36:53 -
[5] - Quote
guigui lechat wrote:I started it precisely for this reason : I noticed a drop in the burners' loot around january. Since I can't affirm something without having a minimum of facts, I started keeping records and now that I have acces to SDE and evecentral I can process those records.
Of course it does not mean anything about data before I started recording.
So it's not just me who thinks faction drop rates have changed. At least your work can provide a new baseline going forward. |

Zarek Kree
Lunatic Legion Holdings
64
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Posted - 2017.03.29 00:02:12 -
[6] - Quote
Lrrp wrote:Been on a two year hiatus from game. I got the Ashimmu base and was looking at your Gila setups. Seems the Gila only has 3 lows now instead of 4. Drop a amp or the bcu ?
Honestly, I think it can go either way. After running the numbers on Pyfa, the BCU provides the most damage on paper, but it was really close and different skills can change the numbers. When it comes to applied damage, I'm not sure which is better. The Ashimmu targets drones so aggressively that your applied drone damage is going to be much lower, but you spend 35 seconds reloading your missiles during the fight. I'm running a BCU, but I need to try it with a third DDA and compare my completion times. My suspicion is that there won't be a significant difference. |

Zarek Kree
Lunatic Legion Holdings
98
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Posted - 2017.03.30 22:10:32 -
[7] - Quote
Lrrp wrote:Skimmed posts but didn't see any fits for the Gurista base with supercarrier. Did find a you tube using a Cerberus: https://www.youtube.com/watch?v=_qKOZwrbpIE
Seemed the ship was tanked properly but I can't see what the mods are. Any help? Oh wait, I see at start of vid he shows fittings. comments?
I've seen it done with a couple of different fits (including a Vigilant and even a Gila), but that's a mission that most people only run for the challenge. Unlike all of the other burner missions, it's length and payout make it highly inefficient if you're only in it for the isk.
If you want to take a crack at it, I highly recommend trying it on the test server first though. |

Zarek Kree
Lunatic Legion Holdings
101
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Posted - 2017.03.31 16:46:44 -
[8] - Quote
Very cool. Are these results normalized to account for different numbers of daily runs? Or is it just a simple average of all runs? I couldn't really tell. A simple average could be misleading unless you're doing the exact same number of runs every day because of the infrequency of faction drops. |

Zarek Kree
Lunatic Legion Holdings
103
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Posted - 2017.03.31 20:17:25 -
[9] - Quote
Lrrp wrote:Is there a link somewhere to show the value og the burner loot to know if they are worthwhile to do? Also got the Caldari team burner against the hawk but I can't seem to find then setup for this. any help would be appreciated.
All of the burners are worth doing for the LP and isk rewards alone, regardless of loot drops (except for maybe the Gurista Base Supercarrier mission). The occasional faction loot drop is simply a nice bonus.
All of the team burners are run with the same ship. Most people use a polarized Garmur on all of them. See this post earlier in this thread.
Shoot both the Bantam logi and the Hawk with Mjolnir rockets. |

Zarek Kree
Lunatic Legion Holdings
111
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Posted - 2017.04.02 17:47:07 -
[10] - Quote
Chainsaw Plankton wrote:Lrrp wrote:Skimmed posts but didn't see any fits for the Gurista base with supercarrier. Did find a you tube using a Cerberus: https://www.youtube.com/watch?v=_qKOZwrbpIE
Seemed the ship was tanked properly but I can't see what the mods are. Any help? Oh wait, I see at start of vid he shows fittings. comments? 49mins crikey, I got it down to ~11m combat time which isn't too bad, but not worth it compared to the other burners. I suppose I should reevaluate it as the reward, lp, and bonus are now at max. When missions first come out the rewards default to minimum to prevent abuse, and it took a long time for the rewards on the Gurista base to go up. Compared to standard missions it is worth running, however compared to the other burners and blitz missions not so much. This video uses my fit https://www.youtube.com/watch?v=zz7PDwTgGH8 they also got it down to ~11m. my write up on the mission here: https://forums.eveonline.com/default.aspx?g=posts&m=6068439#post6068439
I'd do it at 11 min. Assuming its within a couple of jumps, that keeps your efficiency well above 250m when you include LP, isk and bounties. I didn't know anybody was running that quickly these days. Of course, I'm still a long way from that. |
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Zarek Kree
Lunatic Legion Holdings
111
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Posted - 2017.04.02 18:04:24 -
[11] - Quote
That portion is referring to a brawling setup, but the Garmur is a kiting fit. I don't think I've ever seen a brawling fit listed so I'm not sure what that looks like. |

Zarek Kree
Lunatic Legion Holdings
112
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Posted - 2017.04.02 18:23:50 -
[12] - Quote
Lrrp wrote:So with the kiting fit the Garmur will be able to perma run the mwd?
Yes. It's designed to be cap stable with the MWD running. You should simply warp in, hit orbit, turn on your MWD and then focus on managing your offensive modules. But ALWAYS check your fittings in EFT or Pyfa to be sure they work for your skills. |

Zarek Kree
Lunatic Legion Holdings
132
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Posted - 2017.04.06 15:07:11 -
[13] - Quote
Same here. I orbit at 25km and take wrecking shots every once in a long while, but it takes 2 to bring you down and that's never happened to me in the same mission. But being even a little closer significantly increases those odds and being a little farther away significantly lowers them. Fly a little farther away (27-28km) and use Javelin missiles. It'll take a little longer but it eliminates the risk of ever losing your ship. |

Zarek Kree
Lunatic Legion Holdings
140
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Posted - 2017.04.08 15:51:42 -
[14] - Quote
Before declaring that a fit "doesn't work" you should always check your skills to see if they're up to the task.
It sounds like you're lacking the necessary gunnery range skills. That's a low cost fit but not really a low SP fit. I'd suggest training assault frigate and trajectory analysis to at least 4 to improve your falloff. Alternatively, you could just use a TA-70* trajectory analysis implant. |

Zarek Kree
Lunatic Legion Holdings
236
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Posted - 2017.07.05 20:00:39 -
[15] - Quote
semonskey Muutaras wrote:
It still works. But be prepared for a learning curve and some expense getting to those numbers. I think Anzie has said he can get up to about 250m/hr these days. |

Zarek Kree
Lunatic Legion Holdings
236
|
Posted - 2017.07.06 04:07:21 -
[16] - Quote
semonskey Muutaras wrote:Quick update: just lost the Mach due to a closed socket, so willing to spunk away the last 200mill isk i have on dodixie strippers to wollow in my sorrow.
That sucks, but it happens to all of us occasionally. The 200 m/hr figure is absolutely attainable once you get the right skills and learn to run the missions efficiently. I still blitz L4s and Burners as my main source of income, and can personally attest that everything in Anzie's guide is still accurate (though I did modify the burner fits to be a little safer).
The key to managing your standings is training your social skills. I pushed social, security connections, and negotiations up to lvl 5 as quickly as possible and connections and diplomacy up to lvl 4 (its not critical that they be at 5). Once social is at lvl 5 and you can run most of the burner missions, you shouldn't ever have to do any of the non-blitzable missions again.
I run all of the burners except for Guristas Base and can easily maintain my standings by running 5 of the most efficient L4s (Right Hand of Zazz, Recon 1, Dread Pirate, Cargo Delivery, and Stop the Thief). Every once in long while, my standings will get down so low that I have to run one of the other 8 blitzable missions. You shouldn't ever have to run non-blitzable missions after you get your social skills up though. |

Zarek Kree
Lunatic Legion Holdings
236
|
Posted - 2017.07.06 13:47:46 -
[17] - Quote
semonskey Muutaras wrote:Thanks for the response! Yeah i have to sell some assets to get another Mach so working on that... What should i do in the meantime? I mean, i have around 300m with 700m selling on the market rn, which could take a while as they are quite older ships.
Lastly, i have around 250k LP and have no clue what to spend it on. I have downloaded a calucator saying that Mid-grade Virtue Gamma has a 2432.1ISK/LP convertion. However, i don't think this will sell. Baring in mind my blueprint and manufacturing skills are effectively non-existent and i'm pretty sure i've read somewhere that you need those skills to make proper money from the BPCs so i'm hesistant to spend them all on Astero and Stratios BPCs. I'm located around the Lanngisi area - where Anzie does his missions too.
If you have 250k SOE LP, you might be able to get enough isk with that to add to your current funds to get another Mach. This is a link to Fuzzwork's LP calculator for SOE. If you sort it by isk/lp, you'll see that right this moment, Sisters Core Scanner Probes are on top with about 1400 isk/lp. That's the one you should go for. Whenever you get ready to cash out, just check Fuzzworks and buy whatever is on top. I wouldn't bother with the BPs - they're more trouble than they're worth (I run a decent manufacturing alt and still don't bother with them because the opportunity costs are too high).
You'll definitely need another L4 mission ship. If you still can't afford a Mach, maybe consider a one time PLEX for the isk or buy a cheaper ship in the interim that can run L4s, even if it isn't designed for blitzing. A Raven maybe?
As Chainsaw said, keep your agent standings above -2.0 and your faction standings above 5.0. If you don't have your faction above 5.0 yet, then you're going to need to grind that up. Once you get it there though, it's easy to maintain. |

Zarek Kree
Lunatic Legion Holdings
236
|
Posted - 2017.07.06 21:13:43 -
[18] - Quote
After a similar loss in my early days of blitzing, I made it a habit to always keep 1m isk in reserve for such an occasion. I simply gifted it to one of my seldom used alts so that I never see it and am never tempted to spend it except in an emergency. Alternatively, you can just keep a spare Mach on hand by rigging it with artillery for the Dread Pirate Scarlet mission. You then earn an extra 5m from the mission and have a spare Mach if you lose one again. |

Zarek Kree
Lunatic Legion Holdings
236
|
Posted - 2017.07.06 21:23:52 -
[19] - Quote
semonskey Muutaras wrote:I do decline the bad missions. My routine is, let's say for instance i finally reach above 5.0 in standings for SOE, if i decilne a mission it would bring me below, so then i have to do that one - which normally takes ages. Then that gives me effectively one decilne. And if i do get lucky - get a few burner missions in a row or at least blitzable ones - and my standings are around 6.0 and i decline, let's say, 4 missions in a row, I am back below 5.0. My social is training to lvl 4 as with my security connections being on lvl 4. I always maintain around a 5.0 standing with the agent, the agent and SOE normally fluctuate around the same standing.
You shouldn't be losing that much FACTION standing when you decline a mission. It should only be a small fraction of a percentage point. Are you referring to your standing with the SOE CORPS? If so, you should largely ignore that. Grind your SOE faction standing up above 5.0 (they're both called SOE) and then rely on your faction standing to give you access to L4 missions. That rarely drops once you get it up. Then the only critical standing to watch becomes keeping the agent standing above -2.0. Your standing with the corps can go up and down, but as long as faction stays up, you can continue doing L4s. |

Zarek Kree
Lunatic Legion Holdings
236
|
Posted - 2017.07.08 02:01:39 -
[20] - Quote
You need to grind up the Servant Sisters of Eve standing (that's the faction). You have it at 3.18 - that's the one that needs to be above 5.0. Once you get that up, you can decline missions as long as your agent standings stay above -2.0. |
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